Transcript Designing the 21st Century Secondary Schools
Slide 1
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
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Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
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Slide 2
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 3
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 4
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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36
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37
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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1083
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 5
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 6
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 7
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 8
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 9
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 10
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
1083
_Macros
At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 11
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 12
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 13
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 14
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 15
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
1083
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
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Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 17
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 18
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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17
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 19
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 20
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
19
1083
_Macros
The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
19
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
Designing the 21st Century Secondary Schools
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
Designing the 21st Century Secondary Schools
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
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Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
Designing the 21st Century Secondary Schools
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 22
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 23
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 24
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
Designing the 21st Century Secondary Schools
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 25
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
Designing the 21st Century Secondary Schools
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What’s the connection
between economic
success and student
success?
26
Designing the 21st Century Secondary Schools
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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36
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37
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
19
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
19
1083
_Macros
The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
19
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
Designing the 21st Century Secondary Schools
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
1083
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
Designing the 21st Century Secondary Schools
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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_Macros
At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 26
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
Designing the 21st Century Secondary Schools
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
Designing the 21st Century Secondary Schools
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
Designing the 21st Century Secondary Schools
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
Designing the 21st Century Secondary Schools
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 27
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 28
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
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Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 30
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
Designing the 21st Century Secondary Schools
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
Designing the 21st Century Secondary Schools
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
Designing the 21st Century Secondary Schools
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
Designing the 21st Century Secondary Schools
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
Designing the 21st Century Secondary Schools
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
Designing the 21st Century Secondary Schools
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
Designing the 21st Century Secondary Schools
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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19
CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
Designing the 21st Century Secondary Schools
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
Designing the 21st Century Secondary Schools
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 31
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
Designing the 21st Century Secondary Schools
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
Designing the 21st Century Secondary Schools
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
Designing the 21st Century Secondary Schools
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17
Designing the 21st Century Secondary Schools
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What region or
regions will be best
poised to grow during
the next recovery?
18
Designing the 21st Century Secondary Schools
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
Designing the 21st Century Secondary Schools
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
Designing the 21st Century Secondary Schools
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
Designing the 21st Century Secondary Schools
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
Designing the 21st Century Secondary Schools
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What’s the connection
between economic
success and student
success?
26
Designing the 21st Century Secondary Schools
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
Designing the 21st Century Secondary Schools
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
Designing the 21st Century Secondary Schools
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
Designing the 21st Century Secondary Schools
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
Designing the 21st Century Secondary Schools
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
Designing the 21st Century Secondary Schools
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
Designing the 21st Century Secondary Schools
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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_Macros
At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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_Macros
January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
Designing the 21st Century Secondary Schools
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
Designing the 21st Century Secondary Schools
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
Designing the 21st Century Secondary Schools
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
Designing the 21st Century Secondary Schools
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
Designing the 21st Century Secondary Schools
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
Designing the 21st Century Secondary Schools
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
Designing the 21st Century Secondary Schools
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
Designing the 21st Century Secondary Schools
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
Designing the 21st Century Secondary Schools
19
CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
1083
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
Designing the 21st Century Secondary Schools
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
Designing the 21st Century Secondary Schools
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 32
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
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Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
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Slide 33
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
19
1083
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 34
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 35
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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36
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 36
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
1083
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 37
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 38
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 39
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 40
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 41
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
1083
_Macros
At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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_Macros
January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 42
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 43
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 44
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 45
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 46
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
1083
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
Designing the 21st Century Secondary Schools
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
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Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 48
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 49
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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17
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 50
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 51
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
Designing the 21st Century Secondary Schools
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What’s the connection
between economic
success and student
success?
26
Designing the 21st Century Secondary Schools
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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36
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
19
1083
_Macros
The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
19
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
Designing the 21st Century Secondary Schools
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
1083
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
Designing the 21st Century Secondary Schools
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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_Macros
At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
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Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 53
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 54
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 55
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 56
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
Designing the 21st Century Secondary Schools
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What’s the connection
between economic
success and student
success?
26
Designing the 21st Century Secondary Schools
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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36
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37
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
19
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
19
1083
_Macros
The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
19
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
Designing the 21st Century Secondary Schools
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
1083
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
Designing the 21st Century Secondary Schools
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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_Macros
At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 57
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
Designing the 21st Century Secondary Schools
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
Designing the 21st Century Secondary Schools
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
Designing the 21st Century Secondary Schools
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 58
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 59
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
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Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 61
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
Designing the 21st Century Secondary Schools
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
Designing the 21st Century Secondary Schools
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
Designing the 21st Century Secondary Schools
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
Designing the 21st Century Secondary Schools
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
Designing the 21st Century Secondary Schools
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
Designing the 21st Century Secondary Schools
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
Designing the 21st Century Secondary Schools
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
Designing the 21st Century Secondary Schools
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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19
CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
Designing the 21st Century Secondary Schools
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
Designing the 21st Century Secondary Schools
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 62
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
Designing the 21st Century Secondary Schools
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
Designing the 21st Century Secondary Schools
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
Designing the 21st Century Secondary Schools
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
Designing the 21st Century Secondary Schools
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17
Designing the 21st Century Secondary Schools
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What region or
regions will be best
poised to grow during
the next recovery?
18
Designing the 21st Century Secondary Schools
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
Designing the 21st Century Secondary Schools
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
Designing the 21st Century Secondary Schools
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
Designing the 21st Century Secondary Schools
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
Designing the 21st Century Secondary Schools
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What’s the connection
between economic
success and student
success?
26
Designing the 21st Century Secondary Schools
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
Designing the 21st Century Secondary Schools
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
Designing the 21st Century Secondary Schools
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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42
Designing the 21st Century Secondary Schools
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
Designing the 21st Century Secondary Schools
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
Designing the 21st Century Secondary Schools
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
Designing the 21st Century Secondary Schools
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
Designing the 21st Century Secondary Schools
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
1083
_Macros
At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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_Macros
January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
Designing the 21st Century Secondary Schools
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
Designing the 21st Century Secondary Schools
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
Designing the 21st Century Secondary Schools
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
Designing the 21st Century Secondary Schools
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
Designing the 21st Century Secondary Schools
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
Designing the 21st Century Secondary Schools
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
Designing the 21st Century Secondary Schools
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
Designing the 21st Century Secondary Schools
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
Designing the 21st Century Secondary Schools
19
CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
1083
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
Designing the 21st Century Secondary Schools
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
Designing the 21st Century Secondary Schools
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 63
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
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Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
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Slide 64
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
19
1083
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 65
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 66
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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36
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 67
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
1083
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 68
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 69
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 70
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 71
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 72
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
1083
_Macros
At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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_Macros
January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
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Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 2
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 3
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 4
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 5
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
1083
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
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Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 7
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 8
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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17
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 9
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 10
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
19
1083
_Macros
The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
19
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
Designing the 21st Century Secondary Schools
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
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Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
Designing the 21st Century Secondary Schools
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
Designing the 21st Century Secondary Schools
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 12
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 13
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 14
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
Designing the 21st Century Secondary Schools
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 15
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
Designing the 21st Century Secondary Schools
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What’s the connection
between economic
success and student
success?
26
Designing the 21st Century Secondary Schools
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
Designing the 21st Century Secondary Schools
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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36
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37
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
19
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
19
1083
_Macros
The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
19
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
Designing the 21st Century Secondary Schools
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
1083
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
Designing the 21st Century Secondary Schools
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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_Macros
At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 16
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
Designing the 21st Century Secondary Schools
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
Designing the 21st Century Secondary Schools
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
Designing the 21st Century Secondary Schools
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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19
CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
Designing the 21st Century Secondary Schools
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 17
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 18
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 19
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 20
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
Designing the 21st Century Secondary Schools
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
Designing the 21st Century Secondary Schools
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
Designing the 21st Century Secondary Schools
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
Designing the 21st Century Secondary Schools
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
Designing the 21st Century Secondary Schools
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
Designing the 21st Century Secondary Schools
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
Designing the 21st Century Secondary Schools
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
Designing the 21st Century Secondary Schools
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
Designing the 21st Century Secondary Schools
19
CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
Designing the 21st Century Secondary Schools
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
Designing the 21st Century Secondary Schools
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 21
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
Designing the 21st Century Secondary Schools
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
Designing the 21st Century Secondary Schools
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
Designing the 21st Century Secondary Schools
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
Designing the 21st Century Secondary Schools
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
Designing the 21st Century Secondary Schools
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17
Designing the 21st Century Secondary Schools
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What region or
regions will be best
poised to grow during
the next recovery?
18
Designing the 21st Century Secondary Schools
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
Designing the 21st Century Secondary Schools
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
Designing the 21st Century Secondary Schools
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The Workforce Gap
What Workforce Gap?
23
Designing the 21st Century Secondary Schools
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
Designing the 21st Century Secondary Schools
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
Designing the 21st Century Secondary Schools
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What’s the connection
between economic
success and student
success?
26
Designing the 21st Century Secondary Schools
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
Designing the 21st Century Secondary Schools
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
Designing the 21st Century Secondary Schools
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
Designing the 21st Century Secondary Schools
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
Designing the 21st Century Secondary Schools
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
Designing the 21st Century Secondary Schools
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
Designing the 21st Century Secondary Schools
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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_Macros
At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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_Macros
January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
Designing the 21st Century Secondary Schools
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
Designing the 21st Century Secondary Schools
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
Designing the 21st Century Secondary Schools
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
Designing the 21st Century Secondary Schools
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
Designing the 21st Century Secondary Schools
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
Designing the 21st Century Secondary Schools
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
Designing the 21st Century Secondary Schools
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
Designing the 21st Century Secondary Schools
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
Designing the 21st Century Secondary Schools
19
CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
1083
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
Designing the 21st Century Secondary Schools
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
Designing the 21st Century Secondary Schools
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 22
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
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Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
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Slide 23
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
19
1083
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 24
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 25
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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36
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 26
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
1083
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 27
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 28
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
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Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 30
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 31
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
1083
_Macros
At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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_Macros
January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 32
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 33
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 34
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 35
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 36
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
1083
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
Designing the 21st Century Secondary Schools
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
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Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 38
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 39
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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17
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 40
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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68
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 41
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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36
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
19
1083
_Macros
The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
19
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
Designing the 21st Century Secondary Schools
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
Designing the 21st Century Secondary Schools
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 42
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
Designing the 21st Century Secondary Schools
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 43
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 44
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 45
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 46
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
Designing the 21st Century Secondary Schools
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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36
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37
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
19
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
19
1083
_Macros
The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
19
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
Designing the 21st Century Secondary Schools
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
1083
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
Designing the 21st Century Secondary Schools
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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_Macros
At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 47
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
Designing the 21st Century Secondary Schools
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
Designing the 21st Century Secondary Schools
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
Designing the 21st Century Secondary Schools
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 48
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 49
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
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Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 51
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
Designing the 21st Century Secondary Schools
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
Designing the 21st Century Secondary Schools
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
Designing the 21st Century Secondary Schools
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
Designing the 21st Century Secondary Schools
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
Designing the 21st Century Secondary Schools
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
Designing the 21st Century Secondary Schools
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
Designing the 21st Century Secondary Schools
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
Designing the 21st Century Secondary Schools
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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19
CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
Designing the 21st Century Secondary Schools
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
Designing the 21st Century Secondary Schools
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 52
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
Designing the 21st Century Secondary Schools
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
Designing the 21st Century Secondary Schools
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
Designing the 21st Century Secondary Schools
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What region or
regions will be best
poised to grow during
the next recovery?
18
Designing the 21st Century Secondary Schools
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
Designing the 21st Century Secondary Schools
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
Designing the 21st Century Secondary Schools
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
Designing the 21st Century Secondary Schools
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What’s the connection
between economic
success and student
success?
26
Designing the 21st Century Secondary Schools
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
Designing the 21st Century Secondary Schools
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
Designing the 21st Century Secondary Schools
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
Designing the 21st Century Secondary Schools
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
Designing the 21st Century Secondary Schools
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
Designing the 21st Century Secondary Schools
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
1083
_Macros
At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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_Macros
January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
Designing the 21st Century Secondary Schools
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
Designing the 21st Century Secondary Schools
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
Designing the 21st Century Secondary Schools
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
Designing the 21st Century Secondary Schools
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
Designing the 21st Century Secondary Schools
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
Designing the 21st Century Secondary Schools
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
Designing the 21st Century Secondary Schools
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
Designing the 21st Century Secondary Schools
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
1083
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
Designing the 21st Century Secondary Schools
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
Designing the 21st Century Secondary Schools
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 53
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
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Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
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Slide 54
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
19
1083
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 55
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 56
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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36
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38
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
Designing the 21st Century Secondary Schools
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 57
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
1083
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 58
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 59
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 60
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 61
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 62
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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35
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
1083
_Macros
At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
Designing the 21st Century Secondary Schools
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_Macros
January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 63
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 64
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 65
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 66
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 67
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
1083
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
60
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
61
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
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Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
62
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
70
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 69
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
Designing the 21st Century Secondary Schools
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
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•Changing Reality
•Changing Skills
•Design Criteria
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
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What’s the connection
between economic
success and student
success?
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
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How do students
get these skills?
Do students want
to get these
skills?
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 70
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
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17
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What region or
regions will be best
poised to grow during
the next recovery?
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
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Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
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Methodology: Teaching Strategies
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 71
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
63
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
64
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Teachers enter activities for
each day including links to
resources and homework
assignments.
65
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
66
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TOOLS: PRESENTATION EVALUATION DATABASE
67
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69
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
71
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
72
Slide 72
Designing the 21st Century Secondary Schools:
Reinventing the High School Experience
Bob Pearlman
bobpearlman@mindspring.com
http://www.bobpearlman.org
Building Learning Communities Conference
July 23, 2003
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Released
Monday,
July 7,
At NECC
2
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Who is Bob Pearlman?…
•Teacher of High School Mathematics and
Computers, 1969-88
•Coordinator of Educational Reform Initiatives,
Boston Teachers Union, 1987 to 1996
•President, Autodesk Foundation, 1996-2000
•Director of Education & Workforce
Development, Joint Venture: Silicon Valley
Network, 2000-2001
3
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…and why is he talking about 21st
century skills and changing the high
school experience?
•National Consultant on Educational Technology,
American Federation of Teachers, 1988-91 (Dade
County, St. Paul Saturn School)
•“New School Travel Agent”, 1990-94
•Associate Director, Co-NECT School New
American School Design, 1992-93
•Director of Strategic Planning, New Technology
Foundation (Napa, CA)
4
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Your High School, 1964-- ???
Where were you in 1964?
5
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Penncrest High School, Media, PA
9th
grade house
Flexibility
to adapt to departmental or
team structure
Flexible
classrooms that can be adapted to
different instructional uses
Community
Capacity
Center
1600
6
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What if we
asked the kids?
7
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“To Kate especially, for
reminding me by means of
concrete detail just how
horrible high school can be,
and how lucky we all are to
escape more or less intact.”
Acknowledgments
Richard Russo
Empire Falls (2001)
8
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
High Schools are
“Institutions of today run on the
principles of yesterday”
-- 15-year old British girl, 1967
9
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School I'd Like competition
The Guardian Newspaper
http://education.guardian.co.uk/schools/story/0,5500,501374,00.html
The school we'd like is (2000):
A beautiful school with glass dome roofs to let in the light, uncluttered
classrooms and brightly coloured walls.
A safe school with swipe cards for the school gate, anti-bully alarms, first
aid classes, and someone to talk to about our problems.
A listening school with children on the governing body, class
representatives and the chance to vote for the teachers.
A flexible school without rigid timetables or exams, without compulsory
homework, without a one-size-fits-all curriculum, so we can follow our own
interests and spend more time on what we enjoy.
10
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The School that I’d Like, 2000
A relevant school where we learn through experience, experiments
and exploration, with trips to historic sites and teachers who have
practical experience of what they teach.
A respectful school where we are not treated as empty vessels to
be filled with information, where teachers treat us as individuals,
where children and adults can talk freely to each other, and our
opinion matters.
A school without walls so we can go outside to learn, with animals
to look after and wild gardens to explore.
A school for everybody with boys and girls from all backgrounds
and abilities, with no grading, so we don't compete against each
other, but just do our best.
11
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The School that I’d Like
Safe
Experience
Respect
Real
Personal
Workspace
Interests
Tools
World
12
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“If I Could Make a School”
by student Pooja Agarwal, (Learning and Leading with Technology,
November 2001), Student Technology Leadership Symposium, June
23-24, 2001, held in conjunction with NECC, by the International
Society of Technology in Education (ISTE)
U.S. student leaders want schools that :
•Are Fun
•End lecturing from a textbook
•Institute problem-based, discovery-based, and inquiry-based
curricula
•Implement “real life” situations and hands-on learning
•Shape the curriculum with student internship experiences
•Build relationships and “animated mutual learning” between adults
and students
•Provide an “inviting” physical environment
•Provide the technology tools for students and teachers to do their
work.
13
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•Changing Reality
•Changing Skills
•Design Criteria
14
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Changing Reality
Will your Region circa 2030 be vastly
different from today?
15
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The First Recession of the New Millennium
Fall, 2000 – The Dot.Com bust
Spring, 2001 – The Technology and
Telecommunications sectors go bust
Fall, 2001 to present – The Blue Chips
drop 50%
16
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17
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What region or
regions will be best
poised to grow during
the next recovery?
18
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Internet Cluster Regions – U.S.
Seattle —
“Silicon Forest”
Chicago
“Silicon City”
New York —
“Silicon Alley”
San Francisco
“Multimedia
Gulch”
Washington, D.C.
“Silicon Dominion”
Silicon Valley
Research
Triangle
“Silicon Triangle”
Los Angeles
“Digital Coast”
Austin —
“Silicon Hills”
Boston
“Route 128”
Atlanta
“Capital of the
New South”
Miami
“Silicon Beach”
19
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Global Internet Cluster Regions
Canada
“Silicon Valley North”
United Kingdom
“Silicon Kingdom”
Scandinavia
“Wireless Valley”
Japan
“Bit Valley”
Germany
“Silicon Saxony”
China/Hong Kong
“Cyber Port”
France
“Telecom Valley”
Israel
“Silicon wadi”
India
Singapore
“Intelligent Island”
United States
20
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Silicon Valley, 2000
40% of
workforce
in 7
high-tech
clusters
21
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Silicon Valley, 1970
VALLEY OF HEART’S DELIGHT
22
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The Workforce Gap
What Workforce Gap?
23
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The workforce gap in the Silicon Valley has widened from 160,000 in 1997 to
216,000 in 2000. Most alarming is the increase in the levels of unfilled positions
Total Demand For High-Tech
Industry Clusters - 2000
Estimated Gap For High-Tech
Industry Clusters - 2000
(In Thousands)
216
Unfilled
Positions
11%
Outside
Recruits
7%
Local
Labor and
Voluntary
Movers
62%
160
Unfilled Positions
Outside Recruits
Commuters
21%
Commuters
100% = 570,000(1)
Note:
Source:
(1) Data is as of 10/2000. The total demand for high-tech industry clusters was 468,000 in 1997
A.T. Kearney Analysis, Workforce Study
1997
2000
24
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The incremental costs to businesses in the Silicon Valley due to this workforce
“gap” have escalated to over $6 billion annually
Annual Workforce Gap Costs
($ Billions)
Incremental Cost Components
(%)
100% = $5.2-$6 .6 billions
9.2
Turn-over Costs
16%
7.8
Salary
Premium
Hiring Costs
Turn- over Costs
Salary
Premium
26%
2.6
Opportunity
Costs
Opportunity
Costs
56%
Hi Gap
Source:
Lo Gap
A.T. Kearney Analysis, Workforce Study
Min Gap
Hiring Costs
2%
25
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What’s the connection
between economic
success and student
success?
26
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The Old Formula:
Education => Student Success
27
Designing the 21st Century Secondary Schools
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So what do kids
need to know and
be able to do?
28
Designing the 21st Century Secondary Schools
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SCANS Workplace Know-How (1991)
Competencies – effective workers can productively use:
•Resources -- identifying, organizing, planning, and allocating time,
money, materials, and workers;
•Interpersonal Skills -- negotiating, exercising leadership, working with
diversity, teaching others new skills, serving clients and customers, and
participating as a team member;
•Information Skills -- using computers to process information and
acquiring and evaluating, organizing and maintaining, and interpreting and
communicating information;
•Systems Skills -- understanding systems, monitoring and correcting
system performance, and improving and designing systems; and
•Technology utilization skills -- selecting technology, applying
technology to a task, and maintaining and troubleshooting technology.
Source: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S.
Department of Labor
29
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SCANS Workplace Know-How (1991)
The Foundation – competence requires:
•Basic Skills -- reading, writing, speaking, listening, and knowing
arithmetic and mathematical concepts;
•Thinking Skills -- reasoning, making decisions, thinking creatively,
solving problems, seeing things in the mind's eye, and knowing how to learn;
and
•Personal Qualities -- responsibility, self-esteem, sociability, selfmanagement, integrity, and honesty.
30
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Written for NCREL by Cheryl Lemke, Metiri Group
Sources: What Work Requires of School, 1991, Secretary's Commission on Achieving Necessary Skills, U.S. Department
of Labor
A Nation of Opportunity: Building America's 21st Century Workforce, 2000, 21st Century Workforce Commission, U.S.
Congress
31
Preparing Students for the 21st Century, 1996, American Association of School Administrators
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Job Outlook 2002, National Association of Colleges and Employers (NACE)
32
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Working in the Real World (i.e. California?)
•Projects, projects, projects
•Teamwork and collaboration
•Self-direction
•Interpersonal skills and Networking
•No one asks about your formal education
33
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Released
Monday,
July 7,
At NECC
www.21stcenturyskills.org
34
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39
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40
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41
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42
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How do students
get these skills?
Do students want
to get these
skills?
43
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Summary of findings
The
workforce gap in Silicon Valley, comprised of unfilled positions, outside
recruits and commuters, has increased by over 25% since 1997 and cost
business more than $6 billion a year in 2000.
High
access does not appear to translate into high awareness of or motivation
to pursue technology careers.
Motivation
to pursue technology careers is less among females than males.
Social
networks for technology acclimation drive an individual’s motivation
and preparation to pursue technology careers
There
are fewer technology related networking opportunities for Hispanics
and African Americans than for Asians and Whites.
“Social networks that can bridge across geography, race and class are key to success in
the new economy. ‘Hard’ skills are essential, but it’s the connections and mentoring
that provide information about what skills are necessary and a vision of how acquiring
them can lead to new opportunities for all our residents”.
-- Professor Manuel Pastor, Jr., University of California, Santa Cruz
44
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… and how will they get these skills?
Awareness
Interest
Motivation
Preparation
45
Designing the 21st Century Secondary Schools
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Strategies that Make a Difference
Engagement
Hands-on
Adult
connections
Internships
Real
World immersion
46
Designing the 21st Century Secondary Schools
19
1083
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The New Formula:
Education => Student Success
+ Skills (Hard + Soft)
+ Social Networks
47
Designing the 21st Century Secondary Schools
19
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There is a big difference between a successful school and a
school of successful students!
•Academics, technology access, and
career information are the foundation,
but they are not enough
•Equally important is student
motivation stimulated by experience,
adult and real world immersion, and an
expanding social network
48
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So what do schools look like where
students get 21st Century Knowledge
and Skills?
49
Designing the 21st Century Secondary Schools
19
Design
Criteria
Kids Needs:
•Safe
•Respect
•Personal
•Interests
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•Experience
•Real World
•Workspace
•Tools
•Personalization
•Common Learning Goals
Design
Principles
•Adult World Immersion
•Performance-Based Student
Work & Assessment
Program, Facility, Transitions, Exhibitions,
Advisories, Technology, Projects, Portfolios,
Internships, Size and Teams
Design
Elements
50
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Stages of Educational Technology Implementation
Target Tech 1 -Ubiquitous
Target Tech 2 -Early Network
Effects
Target Tech 3 -Significant
Network Effects
Target Tech 4 -Replication and
Dissemination
Large numbers of Computers for both teachers
and students. Use in most classes and
subjects on a daily basis.
2 to 1 or less
100% or more;
Direct connectivity
and Adequate
Bandwidth
1 to 1
Widespread use of common platforms like
student lessons and administrative
applications. Common network folders.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access
Managed e-Learning Environment. Schoolwide
Intranet for all programs and access from
home for students and parents. Integration
across courses and common development of
student’s 21st century skills.
1 to 1
100% or more;
Direct
connectivity,
Adequate
Bandwidth, Home
Access, Web
Hosting
Mature managed e-Learning Environment.
School instructional and communication
resources available 24/7 to students, teachers,
and parents. Ready for replication to and use
by other schools.
http://www.bobpearlman.org/BestPractices/Stages.htm
51
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Providence, RI http://www.bigpicture.org
•Learning Through Internships (LTI). A Big Picture Dennis Littky
innovation that places students with mentors in "real
world" settings
Elliot Washor
•Family Engagement . The family is the child's primary
teacher and is the consistent element throughout the
child's schooling
•One Kid at a Time
•Projects in Real-World Settings
•Model for using physical space to facilitate learning.
The facility includes spaces for team building, for
technology, for study, and for large and small
conversations
52
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53
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New Technology High School
Napa, California
http://www.newtechhigh.org/
Integrating technology into every class
Interdisciplinary and project-based
Internship class consisting of classroom curriculum and
unpaid work in technology, business or education
Digital Portfolio
http://www.newtechfoundation.org/nthlearning.html
54
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New Technology HS
LEARNING OUTCOMES
• TECHNOLOGY LITERACY
• WRITTEN COMMUNICATION
• COLLABORATION
• CAREER PREPARATION
• CRITICAL THINKING
• CITIZENSHIP AND ETHICS
• ORAL COMMUNICATION
• CURRICULAR LITERACY
(CONTENT STANDARDS)
55
Designing the 21st Century Secondary Schools
Methodology: Teaching Strategies
19
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At the core of the NTH Learning
System’s methodology is a student
centered, project and problem
based teaching strategy that is
tied to both content standards and
school wide learning outcomes.
56
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January 15, 2003
Project-Based Learning: a Primer
By Gwen Solomon
Walk into team teachers Mike Smith and Jetti Matzke’s
interdisciplinary classroom at Napa New Technology High
School in California and you will see students at work-writing
in online journals, doing research on the Internet, meeting
in groups to plan and create Web sites and digital media
presentations, and evaluating their peers for collaboration
and presentation skills. This setting and these types of
activities have a name and a purpose. It's called projectbased learning, and it's designed to engage students and
empower them with responsibility for their own education in
ways unheard of in traditional classrooms.
57
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COMMON MISCONCEPTION
Technology is the
Tool, Not the Focus
Less than 20% of our
students are interested in
pursuing a career in
technology.
58
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INTEGRATED COURSES
AMERICAN STUDIES
United States History
American Literature
SCIENTIFIC STUDIES
Algebra II
Physics
POLITICAL STUDIES
Government/Economics
Political Literature
2 teachers, 40 students, meeting for 2 hour blocks each day
59
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ADDITIONAL REQUIREMENTS
DIGITAL MEDIA
COLLEGE COURSES
SENIOR PROJECTS
PROFESSIONAL
PORTFOLIOS
INTERNSHIPS &
COMMUNITY SERVICE
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TECHNOLOGY TOOLS
FOR …
Learning
• Computerized Tutorials
• On-Line Curriculum
Curriculum
• Project Standardization
• Document Libraries
• Project Design Template • Digital Textbooks
Communication
Assessment
Scalability*
• E-Library
• Academic Systems
• Student E-Mail
• Parent E-Bulletin
• Digital Gradebooks
• Student Journals
• PBL Unit Library
• Customizable Templates
• Online Curriculum
• Internship Coordination
• Collaboration Database
• Learning Logs
• Support Databases
• Account Management
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TOOLS: PROJECT BRIEFCASE
The Project Briefcase allows
teachers to put all project
materials in one spot for
easy student access and to
share with other teachers.
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The New Technology Project Library
We have assembled a
collection of projects
created by teachers
trained in PBL unit
development,
reviewed, and tested
in the classroom.
These projects can be
downloaded and
modified by any
teacher with a
connection to the
internet.
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TOOLS: COURSE AGENDA
The Course Agenda helps
keep complicated projects
organized.
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Teachers enter activities for
each day including links to
resources and homework
assignments.
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TOOLS: PEER COLLABORATION EVALUATOR
Students submit evaluations
using a standardized rubric for
the whole school.
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TOOLS: PRESENTATION EVALUATION DATABASE
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CURRICULUM
LIBRARY
DIGITAL PORTFOLIO
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NTHS GRADEBOOK
What is the Learning System?
The NTH Learning System™ is a set
of tools and technologies that support
a student-centered, project- and
problem-based learning environment.
COMMUNICATION
TOOLS
COLLABORATION
EVALUATOR
DISCUSSION
BULLETIN BOARDS
STUDENT DATA
COLLECTION
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Reinvent the High School Experience!
Personalization
Projects
Exhibitions
Digital Portfolios
Internships
Technology
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Bob Pearlman
bobpearlman@mindspring.org
http://www.bobpearlman.org
"New Ingredient for Student Success: Social Networks"
http://www.bobpearlman.org/Articles/Student_Success.htm
“Reinventing the High School Experience“
http://www.ascd.org/readingroom/edlead/0204/pearlman.html
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